[Event "fics rated bughouse match; UBD#211467,211470,211476,211480,0"] [Site "fics"] [Date "2003-02-22 15:19:12"] [WhiteA "LINDEGREN"][WhiteAElo "2227"] [BlackA "VABORIS"][BlackAElo "2531"] [WhiteB "Bugzilla"][WhiteBElo "2404"] [BlackB "LinusO"][BlackBElo "2423"] [TimeControl "180+0"] [Result "1-0"] {C:Hello and welcome. Your commentator is once again LinusO. When I saw this ga me again I just had to show it to you , becuase I think perhaps it´s the greate st swindle ever in bughouse history.þþMy team lost lots of pieces in the openin g and was lost. At one stage in the game both VABORIS and Bugzilla had forced m ates (not easy ones to find, that's true) into, yes you will see...þþThis game was played in the middle of the bughouse quality tournament that was held in S pring 2003 on FICS. þ} 1A. d4 {179} {C:LinusO and LINDEGREN are two very fast Swedish players. We are both strong tactically and good premovers and use to win nearly all Sitz-Krieg s. þThis sounds great but we aren't accually so strong even if we use to do ver y well together. We always use to be lost on one table and have little chance o n the other - and be lucky and manage to win on that table! þþVABORIS and Bugzi lla on the other hand are two solid bughouse monsters. (<---- HAHA RULEZ!! M.)þ They have excellent openings and use to get an advantage right out of the openi ng and then keep it by solid play - attack with accuracy and win. þþJust such a team Linus-LINDE shouldnt play they should play a team that make it as much ra ndom as possible. } 1B. Nf3 {178} 1b. e5 {180} 2B. Nc3 {178} {C:I premoved e5 a nd Bugzilla premoved Nc3. Of course Nxe5 was better and black shouldn't have mo ved e5.} 1a. Nf6 {179} 2A. Nf3 {179} 2a. e5 {179} {C:Oh no. Here I felt a cold stroke when VABORIS moved e5. Being sure LINDEGREN had premoved Bf4...þ} 3A. Bf4 {179} {A:??} {C:And of course... Not only that he lost a piece now, VAB ORIS also will have a good pawn on f4 and LINDEGREN will have weak squares on e 3,f2 etc.þþLINDEGREN should have played Nxe5! But not pxe5 as black will play N g4 and threathens to take on f2 (if lots of trades are coming) and then play Nc 6 and d6 with compensation for the pawn. } 2b. Nc6 {179} 3a. exf4 {178} 4A. e3 {179} {A:!} {C:Only move or we could have resigned after a VABORIAN p@e3. } 4a. fxe3 {178} 5A. fxe3 {179} 3B. P@d5 {177} {C:OK that's it now I loose materi al for no compensation...þþI like what Fudpucker wrote in his commented bughous e games about the Swedish vikings. That they are no fantastic players but fast and have an excellent fighting spirit and always play to the bitter-end. þþI k now some bughouse players who had considered resigning here or at least played on with half their strength knowing they are terribly lost. But one lesson fro m this game is: You should always fight when there are chances left to fight an d never resign! (unless you are mated and your opponents are up on time)þþThe v ikings here I and LINDEGREN played on as nothing happened. } 5a. Qe7 {177} 6A. Bd3 {179} 6a. Qxe3+ {176} 7A. Qe2 {179} 3b. Nb4 {177} {C:Here watching my p artners board I was little disappointed. But I didnt tell him anything as I hav e noted if you scold your partner if he play bad he will play even worse! (gues s LINDE would have told me he had sacrificed for the sake of development if I had asked him :-) )þþI had 3 alternatives. Most people play p@g4 in this situa tion but I don't like that I always lose when I play it! Maybe I should have pl ayed d6 or Bd6 to defend the e-pawn and get some center for the knight. But som etimes in bughouse (and life) there come situtations where you have to take a c hance. } 7a. Qxe2+ {175} 4B. Nxe5 {176} 4b. Qe7 {177} {C:Playing on the cheap t rick that IF white would play nxf7 or nf3 and IF I had a n I could play N@d3 ma ting. } 8A. Bxe2 {178} 8a. d5 {174} 5B. B@g3 {174} 5b. P@d6 {175} {C:Move the k night and give me a knight} 9A. Nc3 {175} 9a. Nc6 {172} 10A. O-O {173} 6B. a3 {169} {C:Of course my wish weren't fulfilled by Bugzilla and he offers to excha nge the n on b4 for the n on e5.} 6b. Nxc2+ {173} 10a. P@h3 {169} {C:There come s the VABORIS-pawn! (a name for p@h3 by Ebenfelt) (I have been accuased by VAB ORIS to play to unoriginally and always only attack with the P@h3 attack.)} 11A. gxh3 {173} 7B. Qxc2 {168} 11a. Bxh3 {168} 12A. Ng5 {173} {C:The standard w ay of meeting the p@h3 attack - take on h3 and play ng5 to put pressure on the bishop.} 7b. dxe5 {171} {C:If it would have been otb bug, I would have taken u p two knights from my pocket and put one on d4 and the next ready for c2. þ(I t hought thats a speciality of LA buggers? M.)} 8B. d6 {167} {A:!} {C:Nice move, Bugzilla! If I take with q he will play nb5 and if I take with p nd5.} 8b. Qxd6 {170} 9B. Nb5 {166} {C:LINDE is mated if VAB gets q, but we are up 7 s ec so I sit. VABORIS has to move.} 12a. Bxf1 {134} {C:After 30 sec VABORIS move s- little towards the mouse-race face - unknown that that will be his doom.} 13A. Rxf1 {173} 13a. Bd6 {130} {C:Here if VAB would have had a bishop B@e3+ win ning the n on g5. Such bishop-checks to win pieces are often overlooked by weak er bughouseplayers and worthy to look out for.} 14A. P@g2 {172} 14a. Bxh2+ {129} {C:Lindegren defended the light-squares and as a letter now there comes a n attack on the dark...} 15A. Kxh2 {171} 15a. N@g4+ {129} 16A. Bxg4 {170} 16a. Nxg4+ {129} 17A. Kg3 {170} 17a. Nf6 {82} {C:Say what you want about LINDEG REN but fast he is. Here 17 moves on 10 sec is excellent. Forcing VABORIS to re treat with his knight.} 18A. Rxf6 {168} {C:I like this move. LINDE is clearing the board, which often is a good to do when you have more pieces on hand then your opponent. (don't ask me why) } 9b. N@d4 {81} {C:I have thought nearly a m inute so it isnt strange that I made the clearly best move. Now white have to t he n on d4 otherwise the initiative will pass to black. And LINDEGREN is quite safe now. } 10B. Nxd4 {164} 18a. N@h5+ {75} {C:A strong move by VABORIS he che cks to recapture with the n on f6 to keep his kingside intact. } 19A. Kf2 {168} {C:F2 or h2 its a matter of taste now the king can run to the queenside. On h2 it might be prisoned and mated, I prefer Kf2 here.} 19a. Nxf6 {74} 20A. P@e6 {167} {C:We must counterattack on one board; I have such a bad position positio nally that LINDEGREN has to launch the attack. } 10b. Qxd4 {68} 11B. B@c3 {163} 20a. O-O {58} {C:On p@e6 or p@e3, short castling used to be the right move. But isnt it little safer on the queenside here?} 21A. exf7+ {165} 21a. Rxf7 {58} 22A. Nxf7 {165} 22a. Rf8 {58} {C:Interesting move by VABORIS, I would automatic ally have played Kxf7 here. But its maybe because of that I don't have a higher rating. } 23A. N@h6+ {163} {C:I like N@h6 here, if I could have feeded LINDE h ere, VAB would accually have been in trouble. } 11b. Qb6 {57} {A:?} {C:This is a bad move, I should definitely have played p@b3!! here, such moves are hard t o find and are a speciality of Bugzilla. It uses the weakened light squares on the white queenside. } (11b. P@b3 {58} {A:!!} 12B. Qxb3 {163} {C:He have to ta ke it if bxd4 pxc2 white is dead. And now black shall play p@c4 or b@c4 and he have a quite good position accually. Bugzilla is in trouble here. If I had pla yed this way its not sure VAB and Bugz would have so much advantage anymore. I judges the chances as even.} 12b. B@c4 {58}) 23a. gxh6 {57} 24A. Nxh6+ {163} 24a. Kg7 {57} 25A. N@f5+ {162} 25a. Kg6 {57} 12B. Bcxe5 {161} 12b. R@c6 {54} {C:Notice that P@b3 is good now because of R@d8+Kxd8 and Bxc7+ and Bugz will ma te.} 13B. Bxc7 {157} {C:Here was Rxc7 interesting, instead of Qxc7. I was afrai d of R@d8+ Kxd8 Bxc7+ Qxc7 Qxc7+ Kxc7 Nd5+ and white must mate. But things aren t so easy as this gives a lot of stuff to LINDGREN, who eventually can mate. Bu gz is up a bit so he can sit before playing R@d8 forcing LINDEGREN to play. Pla y when VABORIS has the checks. I think VAB and Bugz would have the better chanc es here as well but our chances would have been much greater in the game contin uation.þþThe main point why Rxc7! is such a strong move is that white has to pl ay Rd8 here. Because on Bxc7 comes Qxf2+ and on Qxc7 comes Qxc7 Bxc7 N@c2+. } 13b. Qxc7 {52} {A:?} (13b. Rxc7 {54} {A:!}) 14B. Bxc7 {153} {C:I maybe hoped fo r that a Q would have mated in 1 move for LINDEGREN. Then we could have sat and he premoved it and I take and we would have a chance to win. But there is no m 1 with q here. þNow VABORIS and Bugz are winning on both boards.} 14b. Rxc7 {51} 15B. Qxc7 {151} 15b. B@d8 {50} {C:Here Bugzilla misses the first chance to finish me off. He could have sat here and when VABORIS gets the checks he can play Qxd8+ with a mating attack.þþMy guess is that Bugzilla got agony here (as you get when facing a tough desicion) sitting and giving up his q seems good, but if VABORIS run out of checks or slipped then that Q will mating VABORIS. þ I have noticed that Bugzilla (if he can) want to win without taking any risks, (instead of LINDE and I who are happy if there only is a small chance for us t o win) which explains Re3+ and there must still be some way to mate for Bugz af ter that move. } 16B. R@e3+ {145} (16B. Qxd8+ {151} 16b. Kxd8 {50} 17B. P@c7+ {151} 17b. Kxc7 {50} 18B. N@d5+ {151} 18b. Kd6 {50} 19B. Q@c7+ {151} 19b. Kxd5 {50} 20B. R@e5+ {151} 20b. Kd4 {50} 21B. e3+ {151}) 16b. N@e6 {48} {C:Of course not P@e7 because of N@d6 mate.} 26A. B@g3 {131} {C:Linde makes that right desi cion and puts in an defense piece. A common mistake in bughouse is if LINDE ha d played Bh5+ Nxh5 Bf7+ Rxf7 and then eh wouldnt have any pieces left to defend with and the checks are leading nowere.} 26a. N@e4+ {52} 17B. Rxe6+ {134} 17b. dxe6 {48} {C:Now VABORIS have the checks and the right thing for Bugzilla was to start an devastating attack with either Qxd8+ and P@c7+ or Qxf7+ and N@ e5+. Im pretty sure the reader sees that there are no way that I can survive th at attack. After this Qa4+ (it would have been a good move if he had have had m ate because it with check defends the important squares c2 and d1) he no longer has any simple forced mate.} 18B. Q@a4+ {133} {A:?} 27A. Kg1 {129} 18b. P@c6 {46} {C:Here VABORIS had a cute way of mating, starting with R@f1+} 27a. P@f2+ {45} (27a. R@f1+ {50} {A:!} 28A. Kxf1 {129} 28a. Nxg3+ {50} 29A. Nxg3 {129} 29a. Ne4+ {50} 30A. Kg1 {129} 30a. P@f2+ {50} 31A. Kh2 {129} 31a. N@f3+ {50} {A:!} 32A. gxf3 {129} 32a. Q@g1+ {50} 33A. Kh3 {129} 33a. Qxg3+ {50}) 19B. Qxf7+ {126} {C:This should have been done when he still had his queen on h and.} 28A. Bxf2 {126} 19b. Kxf7 {44} {C:Here again R@f1+ would have mated more for simple for VABORIS.} 28a. R@h1+ {44} (28a. R@f1+ {44} 29A. Kxf1 {126} 29a. N@d2+ {44} 30A. Ke2 {126} (30A. Kg1 {126} 30a. P@h2+ {44} 31A. Kxh2 {126} 31a. Nf1+ {44} 32A. Kg1 {126} 32a. P@h2+ {44} 33A. Kxf1 {126} 33a. Nd2+ {44} 34A. Ke2 {126} 34a. Q@f1+ {44} 35A. Kxd2 {126} {C:And Bc1 mates} (35A. Ke3 {126})) 30a. Q@f1+ {44} 31A. Ke3 {126} 31a. Qxf2+ {44} 32A. Kd3 {126} 32a. P@c4+ {44}) 20B. N@e5+ {125} 20b. Ke7 {42} 29A. Kxh1 {120} 21B. P@d6+ {121} {C:Bugzilla dont want to play Rf7+ allowing my king to go to e8. } ( 21B. R@f7+ {122} {C:If Kd6 Qd4+ and p@c5 mate.} 21b. Ke8 {42} 22B. P@d7+ {122} 22b. Bxd7 {42} 23B. Rxd7 {122} 23b. Bfe7 {42} 24B. P@f7+ {122} 24b. Kf8 {42} {C:And white need an R to mate.}) 29a. Nxf2+ {41} 30A. Kg1 {120} 21b. Kxd6 {39} 22B. Qd4+ {120} {C:Now instead of R@d5 I should have played p@d5 not getting th e chance allow Bugz to feed VAB, but this is of minor importance as both I and LINDE are dead.} 22b. R@d5 {37} {C:Here we have a very important moment. VABOR IS AND Bugzilla do actually have forced mate on both boards. VABORIS starts wit h P@h2+ and Bugzilla with B@c5+ Kc7 and p@b6+. This is of big importants becaus e I think mate on both boards is the best you can have and notice what will hap pen in the end of the game...þþHere Im sure VABORIS had pressed the ++ button, so Bugzilla could have played Qxd5+ here. If he had done it at once im sure VA BORIS would have found a mate.} 23B. B@c5+ {119} {C:Here P@h2+! would have mate d. } (23B. Qxd5+ {120} {A:!} {C:Gives VABORIS the rook he needs to mate and he has two ways to do it.} 30a. Q@e1+ {37} (30a. R@h1+ {37} 31A. Kxf2 {120} 31a. N@e4+ {37} 32A. Nxe4 {120} 32a. Nxe4+ {37} 33A. Kf3 {120} 33a. Q@g3+ {37} 34A. Ke2 {120} 34a. Qf2+ {37} 35A. Kd3 {120} 35a. Qd2+ {37}) 31A. Kh2 {120} ( 31A. R@f1 {120} 31a. R@h1+ {37}) 31a. R@h1+ {37} 32A. Kg3 {120} 32a. N2e4+ {37} 33A. Kf4 {120} 33a. P@g5+ {37} 34A. Kf3 {120} 34a. Qf2+ {37}) 30a. Nh3+ {21} ( 30a. P@h2+ {36} {A:!} 31A. Kxh2 {120} (31A. Kxf2 {120} 31a. N@e4+ {36} 32A. Nxe4 {120} 32a. Nxe4+ {36} 33A. Kf3 {120} 33a. Q@g3+ {36} 34A. Ke2 {120} 34a. Qf2+ {36} 35A. Kd3 {120} 35a. Qd2+ {36}) 31a. N@g4+ {36} 32A. Kg3 {120} 32a. Nh5+ {36} 33A. Kf3 {120} 33a. Q@e3+ {36}) 31A. gxh3 {118} 31a. P@f2+ {21} 32A. Kxf2 {117} {C:The other mates have been quite complex, but it's unbelievab le that VABORIS (the best tactican on the net) misses N@e4 here which mate. And its kind of a standard mate. Must have been this long tourney making us exaus ted!} 32a. P@e3+ {20} (32a. N@e4+ {21} {A:!} 33A. Kg2 {117} 33a. Q@f2+ {21} 34A. Kh1 {117} 34a. P@g2+ {21} 35A. Kh2 {117} 35a. g1=Q+ {21}) 23b. Kc7 {17} {C:Now we are down to a mouse-race. Everyone have good speed now. I for example play 17 moves in 15 seconds. And VABORIS will make 11 moves in 10 sec. LINDE a nd Bugz also play fast here. þBut LINDE and I are timetrouble specialists and w e have nothing to lose. So if this was OTB Im sure I would have seen fear in VA BORIS' and Bugzilla's eyes at this moment.} 24B. Qxd5 {119} {C:Maybe Bugzilla d idnt see P@b6 or VABORIS spammed the +R button. Im sure that Bugzilla had made sure that I didnt have any dangerous attack here. } (24B. P@b6+ {119} {A:!} {C:Mates by force (admitted to say very complicated) And VABORIS is quite likel y to give checks so he would survive until mate is exectuted. } 24b. axb6 {17} 25B. Bxb6+ {119} 25b. Kd6 {17} {C:Notice that a B on c5 mates here for white. } 26B. Bc5+ {119} 26b. Kc7 {17} 27B. P@b6+ {119} 27b. Kb8 {17} 28B. P@a7+ {119} 28b. Rxa7 {17} 29B. bxa7+ {119} 29b. Kc7 {17} 30B. a8=N+ {119} 30b. Kb8 {17} 31B. Ba7+ {119} 31b. Kxa8 {17} 32B. R@b8+ {119}) 33A. Kxe3 {115} 24b. N@c2+ {15} {C:I got a check but it isnt so very dangerous right now. I would need a r ook to put on e1 after the check. } 25B. Kd1 {119} 25b. Q@e1+ {14} 26B. Kxc2 {118} 26b. B@d1+ {14} 27B. Kd3 {118} {C:Here VABORIS had an instructive way of mating on the theme "cover the kings escape-holes". One very common misstake i n bughouse is to just check the king and it runs all over the board and takes t he stuff, but very seldome gets mated. Instead if you can you should cover the kings escape holes (often made with a bishop check 2 squares away from the kin g). Here VABORIS could have done it in a beautiful way with LINDEGRENs king.} 33a. N@c4+ {16} (33a. Q@e1+ {17} {A:!} 34A. Q@e2 {115} 34a. R@g3+ {17} 35A. Nxg3 {115} 35a. Ng4+ {17} 36A. Nxg4 {115} 36a. N@g2+ {17} 37A. Kd3 {115} 37a. Nb4+ {17}) 34A. Kf2 {113} 27b. cxd5 {10} {C:Here I make a good desicion se eing that I have no more useful checks I capture the queen prepare for a kingwa lk.} 34a. Q@d2+ {14} {A:?!} {C:Once again Ne4 would have mated.þNow it will be significantly harder to mate for VABORIS and if LINDEGREN can escape the check s VABORIS king will be in danger. } (34a. N@e4+ {15} {A:!}) 28B. P@d6+ {116} 28b. Bxd6 {10} 35A. R@e2 {112} 29B. Bxd6+ {115} 29b. Kxd6 {10} 30B. Nf7+ {115} 30b. Ke7 {10} 31B. P@d6+ {114} 31b. Kxf7 {9} {C:Its getting boring to write it but once again VABORIS had a forced mate, this time starting with B@e3+. I thi nk he already had moved when he got his B on hand. Now after Qf4+ LINDEGREN hav e covered his king well its safer now then it have been in a long time.} 35a. Qf4+ {11} {A:?} (35a. B@e3+ {11} {A:!} 36A. Nxe3 {112} 36a. Ne4+ {11} 37A. Kg1 {112} (37A. Kg2 {112} 37a. Rf2+ {11} 38A. Kg1 {112} 38a. N@f3+ {11} 39A. Kh1 {112} 39a. R@h2+ {11}) 37a. N@f3+ {11} 38A. Kg2 {112} 38a. R@g1+ {11}) 32B. R@f4+ {112} 36A. P@f3 {110} 36a. B@h4+ {11} 32b. P@f5 {8} 37A. B@g3 {109} 33B. B@h5+ {111} {C:As you can see BPGN-viewer arent the most accurate thing wh en Bugz plays B@h5 before VAB had made Bxg3+. þ(Not sure about that - i think t hat bpgn format does not account for lag? In that case its a design flaw that s hould be fixed asap...fermy? M. 8^)} 37a. Bxg3+ {10} 38A. Nxg3 {109} 38a. Ne4+ {10} 33b. P@g6 {7} 34B. Bxg6+ {110} 39A. Ncxe4 {107} 39a. Qxf3+ {10} 34b. hxg6 {6} 40A. Ke1 {105} 40a. R@c1+ {9} {C:Its never good to sit in timetrouble and B ugzilla makes the cool move P@c4. But now I would have preferred B@e8+ and then P@f7+ to check some move more. Notice that if Bugzilla gets a N for e5 I play Kf6 and it isnt clear how he can continue that attack. } 35B. P@c4 {107} 35b. N@e5+ {6} {C:Time to start throwing checks and hope for the best...} 41A. B@d1 {104} {C:OK its timetrouble and VAB probably had premoved P@f2+, but on this level one mustn't miss N@g2+ Rxg2 Rxd1 mate.} 41a. P@f2+ {8} {A:?} ( 41a. N@g2+ {9} {A:!} 42A. Rxg2 {104} 42a. Rxd1+ {9}) 36B. Ke3 {105} 36b. B@c5+ {6} {A:!} {C:Good accuracy! Now black will be able to play Nxc4+} 37B. P@d4 {104} 37b. Nxc4+ {5} 38B. Kf3 {103} 42A. Nxf2 {100} {C:Here was still a mate. V AB hoped for Bugz to flag me here. But he is also giving me what I need to mate . } 42a. Qxf2+ {7} {A:?} (42a. N@g2+ {8} {A:!} 43A. Kf1 {100} 43a. Rxd1+ {8} 44A. B@e1 {100} 44a. Nge3+ {8} 45A. Rxe3 {100} 45a. Nxe3+ {8} 46A. Kg1 {100} 46a. Qg2+ {8}) 38b. P@e4+ {3} 43A. Rxf2 {99} 43a. Re8+ {7} 39B. Kg3 {102} {C:He re again you see that BPGN-viewer aren't so very exact. Before my R@g5+ on the other board have P@e5 Rxd1+ and Kxd1 already have been played. } 39b. R@g5+ {2} {C:Puuh. I got the rook which I needed. Now I had premoved Q@h4 mate. But w hat happens on the other board? } 44A. P@e5 {97} 44a. Rxd1+ {7} 45A. Kxd1 {96} 45a. Ne3+ {7} 46A. Ke2 {96} 46a. Nxe5 {7} 40B. B@g4 {100} 47A. Q@h5+ {92} 47a. Kg7 {6} 48A. Q@f6+ {91} {C:I remember when I heard the "bing" I was sure t hat my queen had landed on h4 to mate. But instead LINDE's Q got first to f6 an d mated before mine! We got in a classical double mate!þþI agree we was lost bu t after it, I and LINDE played fast and excellent and took our chances. Above a ll the vikings showed good fighting spirit!þþI think from on team having forced mate on both board and turning it to a double mate for the other team must be some kind of record!þþAnd with all 4 kings walking, I guess Kingwalker were sa tisfied with the game to! þþ(Thanks a lot for commenting another amazing game, Linus! Keep up the good work 8^)} {VABORIS checkmated} 1-0